Re: creating movies from simulation output
On Mon, 7 May 2007 15:11:58 +0200
Matteo Semplice <semplice@mat.unimi.it> wrote:
> Dear everybody,
> I am wondering whether anyone has already come up with a decent
> solution to
> the following problem.
> I have a rather complicated simulation code that outputs 3D data for
> a
> time-dependent problem. I transform the data into frames (using
> opendx, "dx" package) and next I want to assemble them into a movie.
> Currently the frames are .miff files, but opendx can write into
> zillions of formats, so I can easily change this. On the other hand I
> do not want to give on opendx to handle the visualization.
>
> It is critical that the movie should contain my frames (say frame001,
> frame002, etc) at no more than 5 frames per second. Hence a dumb run
> of ffmpeg creates movies that run too fast.
> Up to now I do "convert frames00* -delay 15 movie.gif" and create an
> animated gif. This however crates a really huge file and it also
> seems to raise compatibility issues when used under a third party
> O.S. which I don't name... (I cannot chose the OS of the pc at the
> hosting institution, when I give a presentation!)
>
> So, here are my questions:
> 1- which movie format should I use to have maximum compatibility
> whilst taking advantage of compression? (Ideally it should be usable
> with \movie from LaTeX beamer)
> 2- what's the best tool to create movies of the above format, at a
> chosen frame rate?
I don't know if I understood Your problem (1): this path is appropriate?
original-frames-*.miff
-> images-*.jpg
-> clip-*.yuv (0.2s = 5 f/s)
-> movie.*** (mpeg1, mpeg2, quicktime)
sorry if this is not what You want :-)
> Matteo
ciao,
giuliano
(1) in italiano, ahime', sarebbe per me piu' facile capire e spiegare
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