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Bug#493183: marked as done (kgoldrunner: takes excessive CPU time)



Your message dated Sat, 21 Dec 2024 01:55:07 +0100
with message-id <CAOOnQAeeiamRA9Fd9NPT9zzWTc_GVcAGEAH0DsaO4K+XJnLB0Q@mail.gmail.com>
and subject line closed upstream
has caused the Debian Bug report #493183,
regarding kgoldrunner: takes excessive CPU time
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
493183: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=493183
Debian Bug Tracking System
Contact owner@bugs.debian.org with problems
--- Begin Message ---
Package: kgoldrunner
Version: 4:3.5.9-2
Severity: normal

When the number of wraiths is increased the amount of CPU time taken for
the game increases dramatically.

On a P4-1.5GHz with 15 wraiths about 50% of the machine's CPU time is
used.  With 20 wraiths about 80% is used, and with 30 100% CPU time is
used and the game runs noticably slower.

Levels such as the mongolian horde run quite slowly.

Even on an Opteron 1212 (2GHz, 64bit) I've found kgoldrunner to perform
poorly on levels with moderate numbers of wraiths.



--- End Message ---
--- Begin Message ---
-- 
Salvo Tomaselli

"Io non mi sento obbligato a credere che lo stesso Dio che ci ha dotato di
senso, ragione ed intelletto intendesse che noi ne facessimo a meno."
                -- Galileo Galilei

https://ltworf.codeberg.page/

--- End Message ---

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