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Bug#823822: Downgrading severity



On domingo, 13 de noviembre de 2016 11:31:59 ART Dmitry Smirnov wrote:
> On Friday, 11 November 2016 10:43:35 AM AEDT Lisandro Damián Nicanor Pérez
> 
> Meyer wrote:
> > Hi Dmitry! Please allow me to explain you why I'm downgrading the severity
> > of this bug.
> 
> No worries. Thank you for explanation. I've bumped severity only due to
> #823822 (quiterss' FTBFS on timeout due to 150+ min in lupdate)...

I thought so :-)
 
> > On the other hand running lrelease at build time is actually a very
> > nice idea.
> 
> Thanks for suggestion. I'll try to replace lupdate with lrelease...
> 
> > If somehow upstream needs to run lupdate *after* the tarballs or the git
> > tag has been pushed then you can safely run it before packaging the source
> > code. This is of course not nice, but upstream shouldn't be forcing you to
> > do this in the first place.
> 
> I've introduced 'lupdate' as workaround for run-time segfaults in some
> locales due to missing translations (as I recall). I know no indicators to
> notice when 'lupdate' is necessary... If 'lrelease' is insufficient then it
> may be preferable to run 'lupdate' on build-time as a precaution.

Segfaults because of missing translations? First time I hear that (but there's 
always a first time for everything ;-) ).

> > So the tool is not used in it's right place and a workaround is available,
> > thus downgrading the severity to important.
> 
> OK. Makes sense.
> 
> > Please note that I *do* acknowledge the bug.
> 
> Thank you. :)

Moreover I can reproduce it. I asked Ossi upstream to give me some hints about 
how to debug it.
 
> > I have been looking at
> > 
> >   https://bugreports.qt.io/browse/QTBUG-27936[1]
> > 
> > and a good test case could really serve well here.
> 
> QuiteRSS may be a good case...

They are looking for a small, self-contained test case. But I wonder if that's 
possible with this bug.

-- 
Programming is really just the mundane aspect of expressing a solution to a
problem. There are talents that are specifically related to actually coding,
but the real issue is being able to grasp problems and devise solutions that
are detailed enough to actually be coded.
  John Carmack answers on Slashdot,
  http://slashdot.org/games/99/10/15/1012230.shtml

Lisandro Damián Nicanor Pérez Meyer
http://perezmeyer.com.ar/
http://perezmeyer.blogspot.com/

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