Bug#582398: Sopwith starting level
Package: sopwith
Version: 1.7.1
When starting a game of sopwith, there isn't any option to jump to a
higher level of difficulty when playing against the AI. The attached
patch adds the ability to specify a higher level of difficulty from the
command line. For example, applying this patch allows the user to run
sopwith -g2
to begin at difficulty 2. By default, the game begins at level 0 (zero).
This patch also modifies the help screen to let the user know the option
is available.
--- sopwith-1.7.1/src/swinit.c 2003-06-08 15:20:30.000000000 -0300
+++ sopwith-1.7.2/src/swinit.c 2010-05-19 20:15:57.000000000 -0300
@@ -53,6 +53,7 @@
static int savescore; /* save players score on restart */
static BOOL ghost; /* ghost display flag */
+static starting_level = 0;
static char helptxt[] =
"\n"
@@ -67,6 +68,7 @@
" -c : single player against computer\n"
" -x : enable missiles\n"
" -q : begin game with sound off\n"
+" -g#: start at level #\n"
"\n"
"Video:\n"
" -f : fullscreen\n"
@@ -1034,7 +1036,8 @@
++gamenum;
savescore = ob->ob_score;
} else {
- gamenum = 0;
+ // gamenum = 0;
+ gamenum = starting_level;
savescore = 0;
// sh 28/10/2001: go back to the title screen
@@ -1108,6 +1111,11 @@
c = 1;
else if (!strcasecmp(argv[i], "-f"))
vid_fullscreen = 1;
+ else if (!strncasecmp(argv[i], "-g", 2))
+ {
+ sscanf(& (argv[i][2]), "%d", &starting_level);
+ gamenum = starting_level;
+ }
else if (!strcasecmp(argv[i], "-2"))
vid_double_size = 1;
else if (!strcasecmp(argv[i], "-q"))
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