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Bug#257939: More info about this



Ok, I checked this a bit better, and found most of the problems.  #103434 has
a bit more information on it.  The hang was caused by a race condition, where
falconseye spawned an external player (timidity), which started properly, but
died almost immediately, and after that falconseye started waiting for a
SIGCHLD (which didn't come anymore, since the player was already dead, and the
signal had been sent and was ignored at that time).

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