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Re: dopewars do we need such a game in debian distribution?



Hallo

as the unintential starter of this thread some remarks

 - didn't want to start another flame war or even worser to advertise
the mentioned game. I used simply the possibilty to ask the debian
mantainer and got traped by an automagicaly added cc to this list.

- thanks to Charles i got in contact with miriam ruiz (http://
www.miriamruiz.es/weblog/?p=69) who runs a project on rating
http://wiki.debian.org/OpenRating

other projects are:

TIGRS(tm), The Independent Game Rating System (Wikipedia)
PEGI, Pan European Game Information (Wikipedia)
ESRB, Entertainment Software Rating Board (Wikipedia)
DebTags, Debian Package Tags (Categories for Debian packages)

I think miriam can need some help


I don't want to raise another flame war, but I think we should
improve our awearness on those topics. A good game lives from
player <-> machine interaction, graphics and tactical options.
People who write those games often put most of their mind/wisdom
in those fields. Much less time is spend on the story behind the game,
Often it got just copied from an old one or an well known
blockbuster. This way we get the 1001st Race game
and 1000001st Ego shooter.

I think only cooperation  between writers of stories and software can
help. How to boost it ? That's the question, i have to admit, i have
no answer.

I don't mind if the thread ends here. Let us write better storybooks
for games

Christof


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