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Re: Espresso (Nintendo Wii U) SMP build support



>If we are talking about taking advantage of SMP (?), the kernel is supposed to do this automatically by balancing computations across all CPUs.

>Therefore, presumably, only the kernel would have to be compiled with any additional effort. 

>Except if I am missing something here, is the Wii's CPU instruction set deviating from the Powerpc standard in some particular way that it would require recompiling a whole program?

 

Here’s the explanation for the issues with SMP on the Wii U: https://gitlab.com/linux-wiiu/linux-wiiu/-/issues/20

 

It’s an issue with the Espresso CPU specifically.

 

-- Kurt

 


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