tag 173481 - moreinfo tag 173481 + unreproducible thanks Hi, please Cc: always <bugnr>@bugs.debian.org (in this case 173481) to get the messages logged for further reference... Douglas McIntosh wrote: > > Just tried it with this file the message exactly is: > > Error loading document file ... > Read-Error > Error loading converter. > > When I ran writer from the console I could see no error messages > outputed. > > If there is anything else I should check or try I will do so. > > Douglas > > The problem seems to occur with any text file. I cannot reproduce it. I opened just a few textfiles for testing (includeing the one you attached). And no one failed opening... (attaching the file again to get the others to try too) Regards, Rene -- .''`. Rene Engelhard -- Debian GNU/Linux Developer : :' : http://www.debian.org | http://people.debian.org/~rene/ `. `' rene@debian.org | GnuPG-Key ID: 248AEB73 `- Fingerprint: 41FA F208 28D4 7CA5 19BB 7AD9 F859 90B0 248A EB73
// Persistence of Vision Ray Tracer Scene Description File
// File: .pov
// Vers: 3.5
// Desc:
// Date:
// Auth:
// ==== Standard POV-Ray Includes ====
#include "colors.inc" // Standard Color definitions
#include "textures.inc" // Standard Texture definitions
#include "functions.inc" // internal functions usable in user defined functions
// ==== Additional Includes ====
// Don't have all of the following included at once, it'll cost memory and time
// to parse!
// --- general include files ---
#include "arrays.inc" // macros for manipulating arrays
#include "chars.inc" // A complete library of character objects, by Ken Maeno
#include "consts.inc" // Various constants and alias definitions
#include "debug.inc" // contains various macros for debugging scene files
#include "logo.inc" // The official POV-Ray Logo in various forms
#include "math.inc" // general math functions and macros
#include "rad_def.inc" // Some common radiosity settings
#include "rand.inc" // macros for generating random numbers
#include "shapes.inc" // macros for generating various shapes
#include "shapes2.inc" // some not built in basic shapes
#include "shapesq.inc" // Pre-defined quartic shapes
#include "skies.inc" // Ready defined sky spheres
#include "stars.inc" // Some star fields
#include "strings.inc" // macros for generating and manipulating text strings
#include "sunpos.inc" // macro for sun position on a given date, time, and location on earth
#include "transforms.inc" // transformation macros
// --- textures ---
#include "finish.inc" // Some basic finishes
#include "glass.inc" // Glass textures/interiors
#include "golds.inc" // Gold textures
#include "metals.inc" // Metallic pigments, finishes, and textures
#include "stones.inc" // Binding include-file for STONES1 and STONES2
#include "stones1.inc" // Great stone-textures created by Mike Miller
#include "stones2.inc" // More, done by Dan Farmer and Paul Novak
#include "woodmaps.inc" // Basic wooden colormaps
#include "woods.inc" // Great wooden textures created by Dan Farmer and Paul Novak
// create a regular point light source
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate <-20, 40, -20>
}
// perspective (default) camera
camera {
location <0.0, 15.0, -30.0>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
// set a color of the background (sky)
background { color rgb <0.1, 0.3, 0.8> }
// An infinite planar surface
// plane {<A, B, C>, D } where: A*x + B*y + C*z = D
plane {
y, // <X Y Z> unit surface normal, vector points "away from surface"
-30.0 // distance from the origin in the direction of the surface normal
hollow on // has an inside pigment?
texture {
pigment { // (---surface color---)
// pattern for use in texture/pigment/normal/density
cells // random value cube cells
color_map { // color map
[0.1 color red 1]
[0.5 color rgbf 1]
}
turbulence 0.5 // some turbulence
scale <1,3,1> // transformations
}
normal { // (---surface bumpiness---)
cells 0.3 // some pattern (and intensity)
turbulence 0.5 // some turbulence
scale <1,3,1> // transformations
}
finish { // (---surface finish---)
ambient 0.2
specular 0.6 // shiny
}
}
}
// CSG merge, merge all of shapes 1...N
// like 'union', but melted together so no overlap seam lines inside
merge {
// create a box that extends between the 2 specified points
box {
<-10, -1, -1> // one corner position <X1 Y1 Z1>
< 10, 1, 1> // other corner position <X2 Y2 Z2>
texture {
pigment { // (---surface color---)
wood // some pattern
turbulence 0.5 // some turbulence
scale <1,3,1> // transformations
}
finish { // (---surface finish---)
ambient 0.2
specular 0.6 // shiny
}
}
}
box {
<-1, -20, -1> // one corner position <X1 Y1 Z1>
< 1, 10, 1> // other corner position <X2 Y2 Z2>
texture {
pigment { // (---surface color---)
wood // some pattern
turbulence 0.5 // some turbulence
scale <1,3,1> // transformations
}
finish { // (---surface finish---)
ambient 0.2
specular 0.6 // shiny
}
}
}
}
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pgpSynLc3SejD.pgp
Description: PGP signature