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Bug#173481: openoffice.org: When trying to open text file it tells me there is an error loading converter.



tag 173481 - moreinfo
tag 173481 + unreproducible
thanks

Hi,

please Cc: always <bugnr>@bugs.debian.org (in this case 173481) to get
the messages logged for further reference...

Douglas McIntosh wrote:
> 
> Just tried it with this file the message exactly is:
> 
> Error loading document file ...
> Read-Error
> Error loading converter.
> 
> When I ran writer from the console I could see no error messages
> outputed.
> 
> If there is anything else I should check or try I will do so.
> 
> Douglas
> 
> The problem seems to occur with any text file.

I cannot reproduce it. I opened just a few textfiles for testing
(includeing the one you attached).
And no one failed opening...

(attaching the file again to get the others to try too)

Regards,

Rene
-- 
 .''`.  Rene Engelhard -- Debian GNU/Linux Developer
 : :' : http://www.debian.org | http://people.debian.org/~rene/
 `. `'  rene@debian.org | GnuPG-Key ID: 248AEB73
   `-   Fingerprint: 41FA F208 28D4 7CA5 19BB  7AD9 F859 90B0 248A EB73
// Persistence of Vision Ray Tracer Scene Description File
// File: .pov
// Vers: 3.5
// Desc:
// Date:
// Auth:



// ==== Standard POV-Ray Includes ====
#include "colors.inc"	  // Standard Color definitions
#include "textures.inc"	  // Standard Texture definitions
#include "functions.inc"  // internal functions usable in user defined functions

// ==== Additional Includes ====
// Don't have all of the following included at once, it'll cost memory and time
// to parse!
// --- general include files ---
#include "arrays.inc"     // macros for manipulating arrays
#include "chars.inc"      // A complete library of character objects, by Ken Maeno
#include "consts.inc"     // Various constants and alias definitions
#include "debug.inc"      // contains various macros for debugging scene files
#include "logo.inc"       // The official POV-Ray Logo in various forms
#include "math.inc"       // general math functions and macros
#include "rad_def.inc"    // Some common radiosity settings
#include "rand.inc"       // macros for generating random numbers
#include "shapes.inc"     // macros for generating various shapes
#include "shapes2.inc"    // some not built in basic shapes
#include "shapesq.inc"    // Pre-defined quartic shapes
#include "skies.inc"      // Ready defined sky spheres
#include "stars.inc"      // Some star fields
#include "strings.inc"    // macros for generating and manipulating text strings
#include "sunpos.inc"     // macro for sun position on a given date, time, and location on earth
#include "transforms.inc" // transformation macros 

// --- textures ---
#include "finish.inc"     // Some basic finishes
#include "glass.inc"      // Glass textures/interiors
#include "golds.inc"      // Gold textures
#include "metals.inc"     // Metallic pigments, finishes, and textures
#include "stones.inc"     // Binding include-file for STONES1 and STONES2
#include "stones1.inc"    // Great stone-textures created by Mike Miller
#include "stones2.inc"    // More, done by Dan Farmer and Paul Novak
#include "woodmaps.inc"   // Basic wooden colormaps
#include "woods.inc"      // Great wooden textures created by Dan Farmer and Paul Novak


// create a regular point light source
light_source {
  0*x                  // light's position (translated below)
  color rgb <1,1,1>    // light's color
  translate <-20, 40, -20>
}


// perspective (default) camera
camera {
  location  <0.0, 15.0, -30.0>
  look_at   <0.0, 0.0,  0.0>
  right     x*image_width/image_height
}


// set a color of the background (sky)
background { color rgb <0.1, 0.3, 0.8> }


// An infinite planar surface
// plane {<A, B, C>, D } where: A*x + B*y + C*z = D
plane {
  y, // <X Y Z> unit surface normal, vector points "away from surface"
  -30.0 // distance from the origin in the direction of the surface normal
  hollow on // has an inside pigment?



texture {
  pigment {          // (---surface color---)
// pattern for use in texture/pigment/normal/density
  cells            // random value cube cells
  
    color_map {      // color map
      [0.1 color red 1]
      [0.5 color rgbf 1]
    }
    turbulence 0.5   // some turbulence
    scale <1,3,1>    // transformations
  }
  normal {           // (---surface bumpiness---)
    cells 0.3       // some pattern (and intensity)
    turbulence 0.5   // some turbulence
    scale <1,3,1>    // transformations
  }
  finish {           // (---surface finish---)
    ambient 0.2
    specular 0.6     // shiny
  }
}


}





// CSG merge, merge all of shapes 1...N
// like 'union', but melted together so no overlap seam lines inside
merge {


// create a box that extends between the 2 specified points
box {
  <-10, -1, -1>  // one corner position <X1 Y1 Z1>
  < 10,  1,  1>  // other corner position <X2 Y2 Z2>


texture {
  pigment {          // (---surface color---)
    wood           // some pattern
   
    turbulence 0.5   // some turbulence
    scale <1,3,1>    // transformations
  }



  finish {           // (---surface finish---)
    ambient 0.2
    specular 0.6     // shiny
  }
}




}

box {
  <-1, -20, -1>  // one corner position <X1 Y1 Z1>
  < 1,  10,  1>  // other corner position <X2 Y2 Z2>


texture {
  pigment {          // (---surface color---)
    wood           // some pattern
   
    turbulence 0.5   // some turbulence
    scale <1,3,1>    // transformations
  }



  finish {           // (---surface finish---)
    ambient 0.2
    specular 0.6     // shiny
  }
}

}

}





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Description: PGP signature


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