Hello mips porters, Bug #441126 in gfpoken was due to bug #441216 in blender. The latter is appearantly fixed now (and the fixed version is built on mips). The former has a workaround which was active during the last build. If it's rebuilt, it should no longer need it. Therefore I want to request a binNMU on mips to see if the workaround is triggered or not. If not, I can remove the workaround in the next upload, and close the bug. If you think this is not the proper way to handle this, please let me know what I should do instead. Thanks in advance, Bas Wijnen Ps: please Cc me and the games list on replies. -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html
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