Bug#1037098: RFS: serious-engine/0~git20230724+dfsg-1 [ITP] -- game engine developed for the classic Serious Sam games
* Sébastien Noel <sebastien@twolife.be> [250108 15:31]:
> Le 2025-01-08 14:58, Chris Hofstaedtler a écrit :
> > I strongly disagree. There is no institutional "old farts club
> > only".
>
> I'm sure it's not an institutional moto; but it's how it feels externally
> :-/
Yeah, makes sense.
> My experience is that if you don't have strong ties with people "on the
> inside" (or write 'provocative' email like I just did) you will mostly be
> ignored, plain and simple. The "normal" processes leads to dead ends
> unfortunately.
Indeed. To me it seems like this is how all contribution-driven
projects work though: if you're not in a position to do something
yourself, the only thing left to do is either make yourself heard
loudly, repeatedly, in public, or discreetly find someone who can
help you directly.
> > Anyway:
> >
> > I was gonna upload your package to NEW,
>
> Ho wow, thanks :-)
>
> > but it doesn't build here, and that's a prerequisite for NEW:
>
> That's a shame.
> To upload to mentors.d.o, it has to build, so yesterday it was ok.
>
> I just tried (sbuild with the 'unshare' backend):
>
> $ dget https://mentors.debian.net/debian/pool/contrib/s/serious-engine/serious-engine_0~git20230724+dfsg-1.dsc
> [...]
> $ sbuild -d unstable -A -s --force-orig-source *.dsc
> [...]
> Finished at 2025-01-08T14:05:27Z
> Build needed 00:03:09, 545212k disk space
>
> > [...]
> > Segmentation fault (core dumped)
>
> that's new to me.
> I never tried to build it on aarch64, only amd64 :-/
This might very well be a compiler bug on aarch64, who knows.
> So, I suppose i have to search for an old rpi3 somewhere at home and get
> back to work...
Can't promise to find an amd64 box that I trust enough to build
something for NEW anytime soon. If you can get it to build on
aarch64 that would be awesome.
Chris
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