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Bug#961738: RFS: dragengine/1.1 -- Drag[en]gine Game Engine



On Sat, May 30, 2020 at 02:38:09AM +0200, Roland Plüss wrote:
> 
> On 5/29/20 10:07 PM, Tobias Frost wrote:
> > On Fri, May 29, 2020 at 12:32:42PM +0200, Roland Plüss wrote:
> >
> >> I'm a bit cautious to allow installing games into the user home
> >> directory. Game files can quickly grow large (up to GB of data). One
> >> reason why I opted for /opt in the first place.
> > Speaking of games, are there free (FOSS) games available? A quick Internet
> > research yielded no results, so I'd appreciate if you could provide pointers.
> >
> > Thanks!
> >
> Not yet. The engine has been released public for the first time
> recently. Available right now are example projects including
> ready-to-run delgas: https://github.com/LordOfDragons/deexamples . The
> engine can be used for both FOSS and commercial alike without troubles.
> To makes games though you need the engine in the first place. It's sort
> of chicken/egg problem here.

Ok, thanks for being honest. (I guess the "GB of game data" is nothing to be
concerned right now and when it becomes a thing you can always extend your
programm to look in more than one location or the games provide some launcher
script. (To be clear, this does not change anything about /opt being
unsuitable.)

But there is now another chicken-egg problem: In Debian we don't try to package
every piece of software; e.g it should have have already some relevnace, users,
games, etc… Please don't think that being in Debian will boost the
userbase significantly.

We have already plenty other game engines in the archives, so maybe elaborate
a bit what makes yours special over the others?

One plus I immediatly see is that there are free examples (they should be part
of the package!) and seems to work well with a FLOSS toolchain only. (at least
I have the impression it does). But on the other side, it has yet to proof in
real games that it fit enough for them.

One the minus side I see that you are alone on the project and despite the
project being quite old (I see featurelists dated 2014) it seems not to have
gained traction. Hinted by the absence of games and contributions to your
project, so I fear that the project is missing relevance.

I write above not to discourage you, I just want to be frank with you that I'm
not sure that the software is ready for Debian. I want to avoid that you put
significant work into the packagaging just to find it rejected later.

On the other hand, fixing the issues mentioned can also improving the
quality of your project.

The videos you have published have kind of impressed me, but _disclaimer_ I'm
not a game developer ;-).

-- 
tobi


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