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Bug#961738: RFS: dragengine/1.1 -- Drag[en]gine Game Engine

On Sat, May 30, 2020 at 01:11:45PM +0200, Roland Plüss wrote:

> I did not wanted to go down the "release early, release crap, become a mess"
> route so I did not release the source base to the public until recently.

Well, OK, your choice…
Though I's recommend reading "The Bazaar and the Cathedral" from Eric S. Raymond.

(...) snipped engine summary, thanks for it. Its essence should probably
attached to the ITP or it would be a start point for the package description…
> Now if you insist this will be rejected because not having yet finished
> games projects out for years then there is not much I can do about it.
> This engine had been already at a game show and used by players and
> didn't falter so I'm positive it is ready. That said I'm doing things
> like supporting new OS and packaging for OS also to improve the project.
> So if this should be rejected, no problem to me. I've got other path I
> can walk too. But please if you really think this has no chance to enter
> Debian no matter what I do then tell me this please now. Then I will at
> least improve things using the lintian and go on from there.

Let me clarify that I only described the mechanics in Debian. I just said
it is _possible_ that it could be rejected, but I'm not the one which
decides about it, that would be the ftp masters.

If you want to go the route and give it a try: great!

But there still work to be done on the packaging level before an upload can be
made. As said, work on the package*, reupload to mentors, remove the moreinfo tag
and we will see how things develop.

* Update to my hints list: There is a fox package, fox-1.6 [1]; you'll know for
sure if it suitable…

[1] https://tracker.debian.org/pkg/fox1.6

> -- 
> Mit freundlichen Grüssen
> Plüss Roland
> Game Development and Game Engine Technologies https://dragondreams.ch

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