Bug#896714: Bug#894865: RFS: cavestory-nx/1.0.0-1 [ITP] -- NXEngine is a Cave Story game engine clone
Control: tags -1 wontfix
Hi Carlos,
currently short on time, but the below copyright issue needs immediate attention.
On Sun, May 06, 2018 at 05:58:10PM -0300, Carlos Donizete Froes wrote:
> > Hi Carlos,
(snip)
>
> > Others / ITP related / Project related.
> > - there is a Readme.txt on the game assests stating that this is free
> > software but there is no license text attached. As "free" is ambiguous,
> > Can you please elaborate the source where you've got the data from?
> > I've only found some data file at the original authors website, but it
> > is lacking this Readme.txt. (I can't find the rationale why you say it
> > is Public Domain)
>
> I added this readme.txt where copied the license comments in the official forum
> of the game.
Thanks. However, I after checking the post [1],
- this seems to be a fan-forum, not the "official" one.
- there is nothing noted in the post that the game assets are under a free
license, nor that it is in Public Domain.
- Contraire, the thread explains well that the copyright is "all rights reserved"
by default, and the original author "Pixel himself is historically very
closed-source/distribution-without-modification biased so it'd be an uphill
battle either way."
IANAL, but IMHO _this_ is a high legal risk for the Debian project. Please
remove cavestory-nx from all Debian servers immediatly, at least until this is
solved. (Also Set the salsa repository to private)
[1]https://www.cavestory.org/forums/threads/cave-story-freeware-license.13817/
> If there is no need to document this, I will remove it from the 'data' directory
> and d/copyright.
d/copyright needs to document everything copyright related!
> > - as you've seem have to forked from nxegine-evo [1], can you go a bit
> > into the reasons of your fork. As far as I can see the changes are
> > minor, to the level of fixing spelling errors in comments and variable
> > names.
> >
> > [1] https://github.com/nxengine/nxengine-evo
>
> Yes, I made a fork with this engine where I made minor changes. I've already
> mentioned this mechanism in this package.
Frankly, you should only fork for important reasons. Minor changes are not.
Instead, work together with cavestory-nx and get your fixes merged.
> Thanks!
>
> --
> ⢀⣴⠾⠻⢶⣦⠀ Carlos Donizete Froes (a.k.a coringao) <coringao@riseup.net>
> ⣾⠁⢠⠒⠀⣿⡁ Fingerprint: 2157 630B D441 A775 BEFF D35F FA63 ADA6 B638 B780
> ⢿⡄⠘⠷⠚⠋⠀ Debian Wiki: https://wiki.debian.org/coringao
> ⠈⠳⣄⠀⠀⠀
Reply to: