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Bug#883367: RFS: roadfighter/1.0.0-1 [ITP] -- Drive a car in a death race



Hi Adam,

> Alas, the game segfaults on start, unless ran from a directory containing
> the source tree.  This looks like the same problem as in April 2016.

The binary has to be in the same directory where it finds the data: graphics,
sound and maps.

For the time being, I did not learn to work using "debian/rules" or creating a
script in the debian directory.

> There's also the unfixed problem of some assets: the .ogg files bear
> metadata saying they come from Konami.

Thank you for notifying us of this case. I corrected this bug with some sounds
and changed the metadata. It's in my GitHub account.[1]

[1] - https://github.com/coringao/roadfighter/tree/master/sound

> Also, fullscreening doesn't work on multi-monitor setups.  It doesn't obey
> settings such as which monitor is primary, orientation or positions (most
> programs that fail here at least go to (0,0)).  This puts the game on the
> wrong monitor, rotated.  Even worse, it permanently destroys randr settings
> -- desktop environments (at least XFCE) save modifications, thus setting
> everything from scratch is required.
> 
> Some displays don't allow non-native resolutions at all.

The resolution of this game is 512x384 in window mode by default.

You do not have the option to play full screen at the moment.

I'm still working with the source code of this game to have this option.

> As far as I know, fixing this is possible but quite tricky in SDL1.2, a
> non-issue in SDL2 which doesn't ever try to change resolutions (impossible
> on non-CRTs anyway) but tells the GPU to scale.

I am a week ago going to SDL2 version of this game, will soon have version 1.1.0

Thanks!

-- 
⢀⣴⠾⠻⢶⣦⠀ Carlos Donizete Froes [a.k.a coringao]
⣾⠁⢠⠒⠀⣿⡁ - https://wiki.debian.org/coringao
⢿⡄⠘⠷⠚⠋⠀ GPG: 4096R/B638B780
⠈⠳⣄⠀⠀⠀   2157 630B D441 A775 BEFF  D35F FA63 ADA6 B638 B780

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