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Bug#659083: RFS: xmoto -- 2D motocross platform game



Hi Mike,

On Mon, 7 May 2012 01:01:37 +0200, Stephen Kitt <steve@sk2.org> wrote:
> On Sun, May 06, 2012 at 06:04:17PM -0400, Michael Gilbert wrote:
> > I just reviewed this package.  It looks good except for a couple issues:
> 
> Thanks for taking a look at this.
> 
> > 1.  bin/credits.rpl seems to be a binary file in the repacked upstream
> > source (there may be others, but I stopped at that one)
> 
> Apart from the various .ogg files and the .ttf files for DejaVu,
> that's the only binary left. It's a replay of a level in the game, so
> there is no appropriate form for modification - it was recorded using
> the game and is not generated...
> 
> > 2.  I'm not sure that it's good practice to apply the patch directly
> > within the upstream orig file.  It would be better to do that via
> > quilt.  You probably did that to make sure that the orig would be
> > buildable by itself, but that isn't necessary.
> 
> That is indeed why I did it. I'll fix it once I get wine-gecko done!

I've uploaded a fixed package to http://mentors.debian.net/package/xmoto and
pushed the changes to the svn repository:
* I've repacked the tarball, the only change now is the removal of glext.h; I
  left the added files in the bin folder out since they can be reconstructed
  byte-for-byte using "xmoto --unpack" (and I've added a README.source
  explaining this);
* the patch required to build as a result of removing glext.h is now applied
  as a Debian patch;
* I added DMUA as you suggested.

Regards,

Stephen

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