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Re: How to handle source code dependencies?



Matthias Klumpp wrote:
> It is not my project, but another one I'd like to package.
> GLScene is a collection of Pascal components to make OpenGL usable in
> those applications *very* easily.
> It contains a lot of classes and helper scripts the program needs to
> compile. Those scripts are integrated in the resulting binary. GLScene
> does not have an own binary. The binary of the applications will depend on
> OpenGL.

Does Pascal have no notion of a shared library?

> It's the same if someone writes e.g. a set of classes to make access to
> PulseAudio in a C application easier. The binary will depend on
> PulseAudio, but not on the set of components you used.

Nope, that set of components would be in a separate shared library and the 
application would dynamically link to it *and* PulseAudio. Unless that 
library happens to be "header-only" (very rare in C, more common with C++ 
template libraries).

-- 
Nicolas

I read mailing lists through Gmane. Please don't Cc me on replies; it makes 
me get one message on my newsreader and another on email.


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