Re: How to handle source code dependencies?
Matthias Klumpp wrote:
> It is not my project, but another one I'd like to package.
> GLScene is a collection of Pascal components to make OpenGL usable in
> those applications *very* easily.
> It contains a lot of classes and helper scripts the program needs to
> compile. Those scripts are integrated in the resulting binary. GLScene
> does not have an own binary. The binary of the applications will depend on
> OpenGL.
Does Pascal have no notion of a shared library?
> It's the same if someone writes e.g. a set of classes to make access to
> PulseAudio in a C application easier. The binary will depend on
> PulseAudio, but not on the set of components you used.
Nope, that set of components would be in a separate shared library and the
application would dynamically link to it *and* PulseAudio. Unless that
library happens to be "header-only" (very rare in C, more common with C++
template libraries).
--
Nicolas
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