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How to handle source code dependencies?

I'm packaging a project at time which uses the FPC compiler and the GLScene
( http://glscene.org ) component set.
The problem is: GLScene is just required once for building the package. The
resulting binary does not need it.
How should I handle this dependency? Do I have to create a package
"glscene-src", which is just needed at compile-time? Or should I include
the GLScene package in the project directory?
  Matthias Klumpp

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