Re: How to apply maven build system
Its gonna be more hazzle.There are references to these two classes
import Time.TimeManager;
import Process.Process;
as well as to
net.iharder.dnd.FileDrop(motif, new net.iharder.dnd.FileDrop.Listener
You will have to find whatever the Time and Process libraries are...looks
like a mess to me.
manfred
Here is a first cut of a pom file
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0
http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>patristic</groupId>
<artifactId>patristic</artifactId>
<version>1.0.0-SNAPSHOT</version>
<name>Patristic</name>
<dependencies>
<dependency>
<groupId>org.freehep</groupId>
<artifactId>freehep-graphics2d</artifactId>
<version>2.1.3</version>
</dependency>
</dependencies>
</project>
>> Andreas Tille <andreas@an3as.eu> writes:
>>
>>> I'm actually not very keen on really using maven as long as I can get
>>> the package working at all - but I actually have no real clue what
>>> command line would trigger the build process (and upstream) seems to be
>>> dead. So in principle the most simple help would be a command line
>>> which builds the JAR.
>>
>> Would something as simple as:
>>
>> jar cf <project>.jar *.class
>>
>> after compiling all the *.java files with javac be workable in this
>> case?
>> Maven will of course work but it may introduce a fair bit of complexity.
>
> I just checked.. it wont be that simple since it depends at least on
> org.freehep.graphics2d.VectorGraphics
>
> manfred
>
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