Re: Wheezy update of ioquake3?
On Wed, 15 Mar 2017 at 07:34:36 +0000, Chris Lamb wrote:
> If you don't want to take care of this update, it's not a problem, we
> will do our best with your package. Just let us know whether you would
> like to review and/or test the updated package before it gets released.
Please go ahead, if you consider a game engine to be something that
is worth covering in LTS releases (if I was running LTS I'd be
tempted to declare Section: games to be out of scope). The normal
lifetime of stable is generating plenty of work for me without needing
to add more...
In LTS you might want to mitigate all similar attacks permanently, at a
loss of functionality, by disabling auto-downloading levels and mods
from servers altogether. If you do that, please say so in the DLA
notice, because it *is* a feature regression. Pseudo-patch:
- cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE);
+ cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ROM);
or alternatively change all references to cl_allowDownload->integer
to be hard-coded to 0.
I would like to review the result if it isn't obviously correct.
If you have access to pkg-games git, feel free to push changes there
(I've created a debian/wheezy branch which hopefully branches from the