Hi, I am studying to package Friking Shark, a remake of a retro videogame called Flying Shark[1]. In legal terms, source code is not a problem because is licensed under GLPv3. However, I do not know how I should consider the sound effects. "License.txt" talks about this: "Sounds effects are modified versions of sounds purchased at www.sound-effects-library.com. You can use these sounds for playing Friking Shark but if you plan to package and distribute the game you must replace them or contact www.sound-effects-library.com for explicit permission." IMHO, this is not DFSG compatible. However, this note was written by Friking Shark upstream author because he didn't know what kind of license should be set. In fact, he sent me some emails where sound effects author said that "there is not need to include license". Obviously, sound-effects-library.com has a Terms of Use[2] where it is indicated that sound may be modified, but: "The audio samples shall remain the property of Sound Effects Library Limited or its Library partners and are licensed, not sold to you for use on your audio equipment." Also, clause 6 of these terms talks about sounds effects in video games. I am not sure what is the best solution to sound effects issues in Friking Shark. Thanks in advance for your help. [1] http://code.google.com/p/friking-shark/ [2] http://www.sound-effects-library.com/terms.asp -- Cleto Martín Angelina GPG Key: 00EF5DFB
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