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Re: Art content licensing question

Bart Kelsey wrote:
> I may have overstepped a bit in terms of "aggregate".  What I'd *like* for
> this license to cover is basically a *project* -- a piece of software, as a
> whole, which makes use of the media in question.  There isn't really a need
> to contaminate *other* software with this license.

If the game engine can be split from the media in question then it is
*other* software and the aim of this licence is to require particular
licence terms on it, which will break DFSG #9.

Copyright law generally doesn't work on a project level and that's a
feature, not a bug, because it allows us to rescue good code from
being aggregated with restricted works.

My Opinion Only: see http://people.debian.org/~mjr/
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