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Re: Debian-approved creative/content license?



Am 2007-03-28 01:18:32, schrieb Ying-Chun Liu (PaulLiu):
> Lossless and lossy compression format don't mean anything on preferred
> form for modification. Some recorders do record mp3/ogg directly. And
> some audio editors do edit mp3/ogg directly. And many of the authors of
> the audio works don't know the difference between mp3 and wav and flac.
> By ears, there's no difference between mp3 and wav, thus they may create

I do not know, what ears you have but IF I edit a mp3 of 128kBit
directly with the same methods I edit a shn file, I can hear the
difference.  (I know many peoples from LAD/LAU which can hear it)

I think, all peoples with feeling for classic can it.

My prefered ones are wav but distributing aound 2 hours of sound
sources will fill 1 1/2 CD's, maybe one since wav can be "good"
compressed.

> So, for creative works, the source is hard to be defined by format. Not
> like programs, we can easily know what is machine code and what is high
> level language code in most situations. We can only ask the author of
> the creative works to release their work honestly because in most
> situation we can't distinguish the source and binary if the author is
> lying. If the last format he has is wav, then he should release wav. If
> the last format he has is mp3, then mp3.
> 
> The same thing also happens on images, like xcf/psd or png/jpg/gif or
> whatever. But the author should release the true source he really has.
> To require the author to use some listed formats for image source or
> audio source is impracticable. And if we define ogg/mp3 is not source,
> the games which have ogg/mp3 as data but cannot provide wav (may be
> deleted by the author by nature) will be non-free due to DFSG#2.

OK, but will be Debian be willing, to distribute a 100% GPL 2.0
Game of (I think)currently  78 binaries of 500 MByte in summary
plus over 3 GByte of sources?

Which mean, this game need a CD for its own and a DVD to distribute
the Source...

And currently I create some new weapons but the source of "sunburn"
for example is around 70 MBytes including the sound effects plus a
real Video of 480 MByte as source which will be converted to a OGM
to around 30 MByte.

I have already managed that the DEMO videos of the Weapons are in
seperated Debian-Packages...  so no one must download 800 MByte
extras.

Note:  It is a action/strategic game like "Fleet Command"
       with real existing weapons and conflicts...
       I do not know, when it will be ready, since we have
       performance problems and to many bugs and crashes.

Thanks, Greetings and nice Day
    Michelle Konzack
    Systemadministrator
    Tamay Dogan Network
    Debian GNU/Linux Consultant


-- 
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##################### Debian GNU/Linux Consultant #####################
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