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Re: Debian-approved creative/content license?



Am 2007-04-04 22:30:45, schrieb Francesco Poli:
> On Wed, 4 Apr 2007 20:01:02 +0200 Michelle Konzack wrote:
> 
> [...]
> > And currently I create some new weapons but the source of "sunburn"
> > for example is around 70 MBytes including the sound effects plus a
> > real Video of 480 MByte as source which will be converted to a OGM
> > to around 30 MByte.
> 
> I'm not sure I quite understand what you mean: are you referring to the
> game project you're currently contributing to?  What's that 30 Mbyte
> quantity?  Could you explain a little more clearly?

The sources of the Videos are all around 300-600 MByte and the
end products "binary" are only environement 30 MByte ogm files.
We keep the original Videos in case, we need new scenes or such
which can create/extracted from the original video sources.

The OGM's are create while building the End-Procuct from the
make files.  Extracting and resizing only sniplets from
original, which mean, each Source-Video is several times used.

Since I have asked, I have gotten a handfull E-Mails from
peoples/enterprises having the same problem...

IN CLEAR:

For us, hobby or professional (high auality) game programmer the
sources are in high quality for reusage since resizing does not
match our needs and compressing brings to high losses.

It seems, nobody was realy thinking about distributing the sources
of Action/Stratigiggames which includes Video-Sequences under GPL.

Thanks, Greetings and nice Day
    Michelle Konzack
    Systemadministrator
    Tamay Dogan Network
    Debian GNU/Linux Consultant


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