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Re: Bug#310994: ITP: openttd -- open source clone of the Microprose game "Transport Tycoon Deluxe"

On 5/31/05, Michael K. Edwards <m.k.edwards@gmail.com> wrote:
> On 5/30/05, Raul Miller <moth.debian@gmail.com> wrote:
> > The one case to make a significant point involving mise-en-scene
> > had a massive amount of new game data which was meant to
> > be integrated with the existing game data, thus creating a "sequel".
> >
> > There was more going on than that, of course, but it was literally
> > a new game put together using art and resources provided by
> > Formgen, but being marketed and sold by Microstar.  (Without
> > a license from Formgen.)  Mise-en-scene was used to explain
> > why the work was a protected work even though all Microstar
> > was selling was the changes.
> I'm sorry, but Raul is misreading this.  Micro Star was marketing a CD
> full of user-created levels, no more and no less.  They didn't copy or
> distribute a single byte created by FormGen, and their product was not
> usable without a copy of Duke Nukem. 

Nevertheless, the game people would play was put together using
art and resources provided by Formgen combined with scene details 
distributed by Microstar.


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