Re: [andrew@AmbrosiaSW.com: Re: Copyright of maelstrom artwork]
On Tue, Mar 28, 2000 at 11:49:32AM -0500, Brian Ristuccia wrote:
> > I think it's necessary to comment on this considering that I asked RMS
> > recently about a project attempting to build a free dataset for the GPL
> > Quake engines to use. It's possible he didn't quite understand what I
> > wanted to do, but he suggested the artwork and such be released under a
> > two-line verbatim copying only license.
> > I was floored. Several other people were as well.
> It seems to be RMS's position that "verbatim copying only" grants are
> acceptable for things that he consideres art such as paintings and novels.
> If RMS belived the .pak files to be purely artistic, it's likely that he
> would draw the conclusion you mention above. However, I think what you're
> referring to as artwork (and I'll hereafter refer to as graphics and models
> to avoid confusion) is not purely artistic, but rather functional as well.
> In order to create variations on play, one might need to modify the graphics
> and models for that purpose.
Yes, I replied as such and am hoping he has better suggestions.. =>
Joseph Carter <firstname.lastname@example.org> GnuPG key 1024D/DCF9DAB3
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