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RFP: scummvm -- free implementation of LucasArts S.C.U.M.M. (fwd)



Hi,

as you can see I sended an RFP of this really nice interpreter which
would enable our children to play the games of our childhood  :).

Hey, I would reall love it if someone would volunteer to package it!!!

Kind regards

         Andreas.

---------- Forwarded message ----------
Date: Wed, 17 Apr 2002 13:45:19 +0200
From: Andreas Tille <tille@debian.org>
To: Debian Bug Tracking System <submit@bugs.debian.org>
Subject: RFP: scummvm -- free implementation of LucasArts S.C.U.M.M.

Package: wnpp
Version: N/A; reported 2002-04-17
Severity: wishlist

* Package name    : scummvm
  Version         : 0.2.0
  Upstream Author : Ludvig Strigeus - Lead Programmer, Project Admin
                    and others - they provide only HTML mail formular
                    for SPAM reasons
* URL             : http://scummvm.sourceforge.net/
* License         : GPL
  Description     : free implementation of LucasArts S.C.U.M.M.

 ScummVM is an implementation of LucasArts S.C.U.M.M.  (Script Creation
 Utility for Maniac Mansion)  interpreter, used in games such as Monkey
 Island, Indiana Jones, Day Of The Tentacle, Sam and Max, and many more.
 Some things are still missing, and some games cannot be completeted yet.
 There are quite a few known bugs. Regardless of the bugs it is still
 possible to play some games all the way through to the end. Still other
 games do not load at all. Keep your eye on our Compatability page to see
 which games function with the current build. Comments and suggestions
 can be left in our forum.

Heh, people this would be a REALLY GREAT THING to have in Debian!

-- System Information
Debian Release: 3.0
Architecture: i386
Kernel: Linux wr-linux02 2.4.17 #1 Mit Jan 23 14:00:21 CET 2002 i686
Locale: LANG=de_DE@euro, LC_CTYPE=de_DE@euro


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