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Re: Midimory to Debian



Hello,


>People keep asking me to play that game on their machines (without knowing 
>about Haskell or GHC). Thus my question: What can I do to get it, e.g. 
>into Debian?
>As far as I know, precondition for inclusion in Debian-Haskell is that all 
>imported packages must be in Debian, too. Right? The game relies on 
>wxhaskell, that is, wxhaskell must be in Debian.


correct

>The game does not produce sound by itself. Instead it sends MIDI commands 
>via ALSA sequencer. That is, there must be some MIDI synthesizer running 
>somewhere already, say TiMidity or fluidsynth. Also someone has to decide 
>with which of the running synthesizers the game should connect. But I 
>think most people expect that they click on a game icon and then sound 

>will work immediately. How to do that?

better ask the package maintainers, maybe they have some sort of common virtual package?
or maybe you can runtime depend on foo | bar, so the user can install the former or the latter.

cheers,

G.


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