Re: Midimory to Debian
Hello,
>People keep asking me to play that game on their machines (without knowing
>about Haskell or GHC). Thus my question: What can I do to get it, e.g.
>into Debian?
>As far as I know, precondition for inclusion in Debian-Haskell is that all
>imported packages must be in Debian, too. Right? The game relies on
>wxhaskell, that is, wxhaskell must be in Debian.
correct
>The game does not produce sound by itself. Instead it sends MIDI commands
>via ALSA sequencer. That is, there must be some MIDI synthesizer running
>somewhere already, say TiMidity or fluidsynth. Also someone has to decide
>with which of the running synthesizers the game should connect. But I
>think most people expect that they click on a game icon and then sound
>will work immediately. How to do that?
better ask the package maintainers, maybe they have some sort of common virtual package?
or maybe you can runtime depend on foo | bar, so the user can install the former or the latter.
cheers,
G.
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