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Bug#237033: lxdoom: does not run



Check the MD5 before prelinking, prelink the binary and then check it
again with prelink -y --md5. If both md5 outputs are different, it means
that prelink did change the binary. It should not since prelink
processes that kind of symbols (called "conflicts" on prelink language),
on a special way and won't prelink the binary if it can't handle the 
"conflict" symbol. 

Laurent Bonnaud <bonnaud@lis.inpg.fr> writes:

>> It shouldn't, since the prelinking failed, but maybe it does.  Try
>> unprelinking just the lxdoom binary.
>
> It works:
>
> # prelink -u /usr/games/lxdoom
> # prelink -u /usr/games/lxdoom-game-server
> $ debsums -s lxdoom
> [OK]
>
> $ lxdoom
> LxDoom v1.4.4 (http://lxdoom.linuxgames.com/)
> [...]
>
> So is this a bug in prelink ?
>
> -- 
> Laurent Bonnaud.
> http://www.lis.inpg.fr/pages_perso/bonnaud/
>
>
>
>
> -- 
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-- 
Andrés Roldán <aroldan@debian.org>
GPG Key-ID: 0xB29396EB
http://people.fluidsignal.com/~aroldan

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