Bug#1095077: RFP: directxshadercompiler -- compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation
Package: wnpp
Severity: wishlist
X-Debbugs-Cc: debian-devel@lists.debian.org, debian-x@lists.debian.org, debian-devel-games@lists.debian.org
* Package name : directxshadercompiler
Version : 2024-07-31
Upstream Contact: Microsoft
* URL : https://github.com/microsoft/DirectXShaderCompiler
* License : https://spdx.org/licenses/NCSA.html
Programming Lang: C++
Description : compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation
SDL's new shadercross library and utility
<https://github.com/libsdl-org/SDL_shadercross> relies on Microsoft's
shader compiler library for many of its shader format conversions.
I don't think I am ever likely to have the necessary knowledge or time
to maintain that library (it's a fork of LLVM, so it's likely to be
gigantic), so I'm opening this as RFP rather than ITP so that it can be
recorded as a blocker for a RFP bug for shadercross.
This is several yak-shaves down the dependency stack for libsdl3-ttf,
although I'm hoping it might be possible to bypass the dependency on
shadercross by patching libsdl3-ttf to use a different shader compiler.
Thanks,
smcv
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