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Bug#961010: ITP: vkbasalt -- Vulkan post processing layer to enhance the visual graphics of games



Package: wnpp
Severity: wishlist
Owner: Stephan Lachnit <stephanlachnit@protonmail.com>

  Package name    : vkbasalt
  Version         : >0.3.1
  Upstream Author : Georg Lehmann <https://github.com/DadSchoorse>
  URL             : https://github.com/DadSchoorse/vkBasalt
  License         : Zlib
  Programming Lang: C++
  Description     : Vulkan post processing layer to enhance the visual graphics
of games


Currently, the build in effects are:

    Contrast Adaptive Sharpening
    Denoised Luma Sharpening
    Fast Approximate Anti-Aliasing
    Enhanced Subpixel Morphological Anti-Aliasing
    Deband/Dithering
    3D color LookUp Table

It is also possible to use Reshade Fx shaders.


The project recently switched to Meson, so it should be easy to package the
next version.
It also fits well to my ITPs/RFSs for MangoHud (another Vulkan layer) and
GOverlay (a GUI application to configure MangoHud and vkBasalt).
I would maintain it in the Debian Games Team.

Cheers,
Stephan


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