Bug#961010: ITP: vkbasalt -- Vulkan post processing layer to enhance the visual graphics of games
Owner: Stephan Lachnit <firstname.lastname@example.org>
Package name : vkbasalt
Version : >0.3.1
Upstream Author : Georg Lehmann <https://github.com/DadSchoorse>
URL : https://github.com/DadSchoorse/vkBasalt
License : Zlib
Programming Lang: C++
Description : Vulkan post processing layer to enhance the visual graphics
Currently, the build in effects are:
Contrast Adaptive Sharpening
Denoised Luma Sharpening
Fast Approximate Anti-Aliasing
Enhanced Subpixel Morphological Anti-Aliasing
3D color LookUp Table
It is also possible to use Reshade Fx shaders.
The project recently switched to Meson, so it should be easy to package the
It also fits well to my ITPs/RFSs for MangoHud (another Vulkan layer) and
GOverlay (a GUI application to configure MangoHud and vkBasalt).
I would maintain it in the Debian Games Team.