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Re: Packaging Games with In-App Purchases



On Sun, Jul 14, 2019 at 12:37:52PM +0700, Bagas Sanjaya wrote:
> Hello,
> 
> Let's imagine that I will package a city-building game titled
> makaecity. 

Can you share a link? My $searchengine vodoo failed on me...

The game is licensed under GPL(v3), but it has virtual
> currency which can be purchased by real money, that is the currency is
> "premium currency" (which is hard or impossible to get freely except
> by purchasing). However, premium currency and in-app purchases (IAP)
> is integral in the game, because some features and items can only be
> bought by premium currency.

Well, if it is GPL3, you can patch out the real-money-purchasing thing,
I guess, can't you?

On the other side: Can you actually play (and win) the game without
any purchase? Because any IAP will have pricacy concerns… (Desert Island
Test, Dissident test)

> Any suggestion on packaging makecity and other programs/games with
> IAPs?

> Cheers, Bagas
> 
> -- 
> An old man doll... just what I always wanted! - Clara
> 

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