Re: Bug#777373: ITP: doom3-dhewm3 -- GPL'ed Source code modification of the Doom3 game engine
- To: debian-devel@lists.debian.org
- Subject: Re: Bug#777373: ITP: doom3-dhewm3 -- GPL'ed Source code modification of the Doom3 game engine
- From: Ritesh Raj Sarraf <rrs@researchut.com>
- Date: Sun, 08 Feb 2015 13:39:30 +0530
- Message-id: <[🔎] q6ijqb-uqb.ln1@news.researchut.com>
- Reply-to: rrs@researchut.com
- In-reply-to: <20150207184844.30025.40990.reportbug__29554.2841464796$1423335095$gmane$org@edoras.loewenhoehle.ip>
- References: <20150207184844.30025.40990.reportbug__29554.2841464796$1423335095$gmane$org@edoras.loewenhoehle.ip>
On 02/08/2015 12:18 AM, Tobias Frost wrote:
> dhewm 3 is a Doom 3 GPL source modification.
> The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable
> plaforms.
>
> Bugs present in the original DOOM 3 will be fixed (when identified) without
> altering the original gameplay.
>
> Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are:
>
> 64bit port
> SDL for low level OS support, OpenGL and input handling
> OpenAL for audio output, all OS specific audio backends are gone
> OpenAL EFX for EAX reverb effects (read: EAX on all platforms)
> A portable build system based on CMake
>
> The packaging will be done under the Debian-games-team umbrella.
THis is awesome. :-)
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