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Bug#793979: ITP: darkradiant -- Level design toolchain for idtech4 based games like DOOM3 and The Dark Mod



Package: wnpp
Severity: wishlist
Owner: Tobias Frost <tobi@debian.org>

* Package name    : darkradiant
  Version         : 2.0.2
  Upstream Author : OrbWeaver <orbweaver3d@gmail.com> and others
* URL             : http://darkradiant.sourceforge.net/
* License         : GPL2+
  Programming Lang: C++
  Description     : Level design toolchain for idtech6 based games like DOOM3 and The Dark Mod

>From the homepage:

DarkRadiant is a customised version basing on GtkRadiant designed for use with
the Dark Mod (www.thedarkmod.com), a Thief-inspired modification of the Doom 3
game engine.

The project is open source (written in C++), you can obtain or browse the
sources from our sourceforge.net project page.

Feature Highlights

Massive improvements have been made since development started: a good deal of
the code has already been refactored, improved or fully replaced by superior
code. Highlights include the new or improved browsers for textures, models and
skins as well as sound shaders. Texture Manipulation tools have been vastly
improved and make seamless texturing a matter of seconds. A completely new U/V
editor for patches is also included. All Inspectors have been
redesigned/rewritten. Light volumes and vertices of projected/point lights are
draggable and so on and so forth.

Dark Mod Editing

Our goal is to provide the Dark Mod fan-mission community with a capable and
easy-to-use editor. To achieve this, specialised plugins were developed to
assist Dark Mod mappers with tackling the complex mission creating tasks - we
already have Dark Mod-specific plug-ins for editing Stim/Response, Objectives,
Difficulty Settings and Conversations.


This package will be maintained under the Debian Games team umbrella.


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