On Fri, Jan 27, 2012 at 06:58:26PM +0000, Richard Sweeney wrote:
>
> >If "current" license is GPL and someone make a fork based on that your
> >license change in the future will not have an impact on the fork.
> >A "release" has no value when regarding what license the work is
> >available as.
>
> OK, I've left it as GPL. I've also added an archive with the sound and music
> removed. It's called edgar-0.96-nosound.tar.gz and is at
>
> https://sourceforge.net/projects/legendofedgar/files/0.96
That's great, thanks!
I understand how hard is to get good sounds and music that fits your game. It
doesn't help that there a lot of sites that claim to have an archive of "free"
sound/music, when in fact a large part of the files they serve are not free at
all. The Creative Commons Sampling+ license is also extremely
counter-productive. Together with Astrid de Wijn and Hans de Goede, we have
found DFSG-compatible replacement music and sounds for Blobwars I, but it was a
lot of work (and there is still room for improvement). For Starfighter, I will
try to see how far I can get with abcmidi and csound to create both sound
effects and music, which can be recreated from real source files.
--
Met vriendelijke groet / with kind regards,
Guus Sliepen <guus@debian.org>
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