On Fri, Jan 27, 2012 at 06:58:26PM +0000, Richard Sweeney wrote: > > >If "current" license is GPL and someone make a fork based on that your > >license change in the future will not have an impact on the fork. > >A "release" has no value when regarding what license the work is > >available as. > > OK, I've left it as GPL. I've also added an archive with the sound and music > removed. It's called edgar-0.96-nosound.tar.gz and is at > > https://sourceforge.net/projects/legendofedgar/files/0.96 That's great, thanks! I understand how hard is to get good sounds and music that fits your game. It doesn't help that there a lot of sites that claim to have an archive of "free" sound/music, when in fact a large part of the files they serve are not free at all. The Creative Commons Sampling+ license is also extremely counter-productive. Together with Astrid de Wijn and Hans de Goede, we have found DFSG-compatible replacement music and sounds for Blobwars I, but it was a lot of work (and there is still room for improvement). For Starfighter, I will try to see how far I can get with abcmidi and csound to create both sound effects and music, which can be recreated from real source files. -- Met vriendelijke groet / with kind regards, Guus Sliepen <guus@debian.org>
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