Re: Bug#366328: ITP: bsp -- nodes builder for doom-engine levels
I demand that Jamie Jones may or may not have written...
> On Sun, 2006-05-07 at 16:59 +0200, Pierre Habouzit wrote:
>> Le Dim 7 Mai 2006 15:07, Jon Dowland a Ã©crit :
>>> BSP is a tool for calculating the Binary Space Partition (BSP) for
>>> doom-engine levels. The result is stored in the NODES lump for the
>>> level. Levels need a NODES lump in order to be playable.
>>> BSP also exploits some corner-cases of the doom rendering engine to
>>> provide special effects such as transparent doors.
> How does this compare to Zennode
> <http://www.mrousseau.org/programs/ZenNode/>? or glBSP
> (<http://glbsp.sourceforge.net/> and .debs are
> <http://www.youmustbejoking.demon.co.uk/progs.sarge.html#glbsp>) for node
> building ?
The only advantage which I can immediately see is its special effects
handling for linedefs with tags >= 900. OTOH, glbsp has support for
OpenGL-based Doom engines such as EDGE (which depends on the library
component of glbsp).
Note that I have packages for etch and sid, too :-)
| Darren Salt | linux or ds at | nr. Ashington, | Toon
| RISC OS, Linux | youmustbejoking,demon,co,uk | Northumberland | Army
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