Bug#363581: ITP: tremulous -- Team based FPS game with elements of an RTS
Owner: Damien Laniel <firstname.lastname@example.org>
* Package name : tremulous
Version : 1.1.0
Upstream Author : Name <email@example.com>
* URL : http://tremulous.net/
* License : GPL, CC
Programming Lang: C, Asm
Description : Team based FPS game with elements of an RTS
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an RTS.
These structures provide many functions, the most important being spawning.
The designated builders must ensure there are spawn structures or other players
will not be able to rejoin the game after death. Other structures provide
automated base defense (to some degree), healing functions and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the classes
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.
-- System Information:
Debian Release: testing/unstable
APT prefers unstable
APT policy: (990, 'unstable')
Architecture: i386 (i686)
Shell: /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-1-686
Locale: LANG=fr_FR.UTF-8@euro, LC_CTYPE=fr_FR.UTF-8@euro (charmap=UTF-8)