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GLX vs Mesa vs OpenGL



Something I've wondered about -
If I compile something against my version of MesaGL, which is
also linked against the Glide libraries, will it work on someone's
version of Mesa which, for instance, is accelerated on the G200?
I mean, Mesa has the same ABI everywhere, doesn't it? So there
should be no need to make multiple binaries/packages for different
things, right?


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