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Re: Where are sdoom and xdoom

On Fri, 18 Sep 1998, Joseph Carter wrote:

> On Fri, Sep 18, 1998 at 05:41:34PM +1000, Hamish Moffatt wrote:
> > On Fri, Sep 18, 1998 at 07:03:12AM +0000, Joseph Carter wrote:
> > > Hah.  still not useful to me without svgalib version.  =>  and music server
> > > almost works, but um well regular sound doesn't.  I did try it, so.
> > 
> > The regular sound is a bit temperamental I find, but usually works
> > if you have 16 bit sound. Otherwise, it will lock up the console ;-)
> > At least, that's my experience. (On the old svgalib version, that is.)
> Doesn't lock, just doesn't play.  OTOH, I haven't tried it with THIS card. 
> I might later.  I have WAD files handy, was TRYING (and failing) to get DUMB
> to compile..
> > I just play it under DOS.

> I can't get dosdoom sound to work there either!

if you use dosemu to run doom, do the wads still need to be on a dos

(I guess yes)


Elen sila lumenn' omentielvo

Steward of the Cambridge Tolkien Society
Selwyn College Computer Support

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