Re: Where are sdoom and xdoom
On Fri, 18 Sep 1998, Joseph Carter wrote:
> On Fri, Sep 18, 1998 at 05:41:34PM +1000, Hamish Moffatt wrote:
> > On Fri, Sep 18, 1998 at 07:03:12AM +0000, Joseph Carter wrote:
> > > Hah. still not useful to me without svgalib version. => and music server
> > > almost works, but um well regular sound doesn't. I did try it, so.
> > The regular sound is a bit temperamental I find, but usually works
> > if you have 16 bit sound. Otherwise, it will lock up the console ;-)
> > At least, that's my experience. (On the old svgalib version, that is.)
> Doesn't lock, just doesn't play. OTOH, I haven't tried it with THIS card.
> I might later. I have WAD files handy, was TRYING (and failing) to get DUMB
> to compile..
> > I just play it under DOS.
> I can't get dosdoom sound to work there either!
if you use dosemu to run doom, do the wads still need to be on a dos
(I guess yes)
Elen sila lumenn' omentielvo
Steward of the Cambridge Tolkien Society
Selwyn College Computer Support