Re: Problems with the undead (zombies)
On Sun, 7 Jun 1998 firstname.lastname@example.org wrote:
> > Yeah, but this means each seperate xfstt instance does not share it's
> > bitmap/metric caches,
> > root 509 0.0 35.4 99640 22428 ? S May 15 0:44 /usr/bin/X11/xfstt
> > I'd hate to have more than one of those monsters around! Incedently, I
> > think xfstt has a memory leak. 99M of ram is a bit high.
> yikes..thats possible I guess...hmmm well as of yet I havn't looked terribly
> much at the code...just bits and pieces...there is allot of code
> to the whole thing...
root 185 0.0 2.8 60348 1768 ? S 22:54 0:01 /usr/bin/X11/xfstt
I just rebooted about 10 mins ago. The 60m is allocated but never-used ram
> > To fix your zombie problem you should IGNORE sigchld or arrange for wait
> > to be called (but not in the signal handler)
> ahh not call wait() in the signal handler...I was just now about to tackle
> this problem...hmm unfortunatly im not sure where other than the signal
> handler to call wait...hmm
> maybe ignore is better solution..ill try it
> ok...according to my book it is ignored by default? I don't understand
> why these zombies are made then?
Hm, perhaps my memory is a bit glitchy, you might need to SIG_DFL it. If
ign doesn't work then dfl will :>
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