Hi Ben, Am 18.08.20 um 08:00 schrieb Ben Campbell: > Not sure if this is the place to ask, but would anyone be interested in packaging up a game of mine? > > It's called Zig, and it's a 2D vector arcade game. Full of retro blasting action. A bit like classic Asteroids, but with more going on. > > It's released under GPL3, written in C++: https://github.com/bcampbell/zig > I'm using meson to build it. > It uses OpenGL, SDL2, SDL2_mixer, libpng and zlib. > > I'm happy to make whatever upstream changes would make it easier to package up for Debian. > > (And yes, I'm aware of Zig, the programming language. Not sure what package-naming conventions kick in there. I've a horrible suspicion my project is older - it dates back to the '90s. Obviously I should port my game from C++ to Zig. One day... ;- ) I believe this is a good place for asking to package a new game for Debian. As usual, unfortunately it doesn't mean you will immediately find someone who is interested enough, has spare time and the necessary skills and dedication to maintain a package. You could also file a so called RFP (request for packaging) bug report, here are some pages that might help you: https://wiki.debian.org/RFP https://wiki.debian.org/ITP The most promising idea is to become the Debian maintainer of your game yourself. This means you would prepare updates and bug fixes for your game and would also do the initial packaging work and introduction to Debian. Someone here on this list or on debian-mentors may guide you throughout this process, see also https://mentors.debian.net/intro-maintainers/ It seems nobody has packaged the zig language yet, src:ziglang could be the name of the source package then. If you want to avoid any naming collisions you could name your source package ziggame or zigshooter for example. Hope that helps a little. Best, Markus
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