Package: wnpp Severity: wishlist * Package name : libgdx Version : 1.9.11 Upstream Author : Mario Zechner <badlogicgames@gmail.com> and Nathan Sweet <nathan.sweet@gmail.com> * URL : https://libgdx.badlogicgames.com/ * License : Apache-2.0, CC BY-SA 3.0, sadly uses a CLA Programming Lang: Java, C++ Description : cross-platform java game development framework LibGDX is a relatively low level, free, open source cross platform game development framework. The goal of the project is to assist you in creating games/applications and deploy to desktop and mobile platforms without getting in the way and letting you design however you like. There are plenty of higher level tools in the framework to get you started quickly, and there is full access to low level API if and when you need to use them. Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you. Pick and choose from the features below. Cross-Platform 3rd Party Support Audio Input Handling Math & Physics File I/O & Storage Graphics Utilities Tools -- This is a dependency for games such as mindustry (#959466), shatteredpixeldungeon (#805925), destination-sol, unciv, ore-infinium, biosphere. It is of course a high quality tool in its own right whose packaging would be of interest to any game devs on debian e.g. as an alternative to godot. I'm guessing this would be a complex package to maintain especially if its full modularity was supported. So I recommend joining the java-team, but it's relevant to games-team interests too.
Attachment:
signature.asc
Description: PGP signature