Hello Pedro, Am 24.02.19 um 21:50 schrieb Pedro Pena: > Hello, > > I would like to request a sponsor to test and upload my game. > > I have uploaded a game and submitted an RFS set to ITP. > > https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=923180 > > > Thank you, > > Pedro I wanted to give you some feedback for your package infinitetux. There are some issues that have to be resolved first before we can think about uploading it. Let's start with the more important things. = prebuilt software without source = You have to remove the infinite-tux-linux_64bit.zip file from your upstream tarball. You don't need to provide precompiled JDK class files in Debian because you can just depend on our default-jre package which will provide all necessary functionality. In any case in Debian we build everything from source and package different libraries or applications in different packages and prebuilt software without source can't be uploaded. = copyright = You should document the original license of the game in debian/copyright. Using copyright format 1.0 was a good choice and the syntax is correct. However the original license was not GPL-3+ and your newly created content was also derived from other sources with different licenses. So ideally it would be like that: Files: * Copyright: 2006, Markus Persson License: public-domain License: public-domain Here goes all the license text Please mention the full license text from Markus Persson including a link to the original unmodified sources even if it is public-domain we need to document it. Our ftp team, who approves or disapproves new Debian packages, should be able to verify the claim that the game code was really granted to the public domain. Then you can add more paragraphs for the actual content: Files: vim src/main/resources/bgsheet.png Copyright: 2014, some guy License: CC-BY-SA-3.0 License: CC-BY-SA-3.0 Here goes the license text of the CC-BY-SA-3.0 license If you have created a derived work you can add yourself to Copyright too. The debian paragraph Files: debian/* Copyright: Copyright 2018 qbancoffee <qbancoffee@yahoo.com> License: GPL-3+ is OK! = The build system = At the moment you use two different build systems, Maven and a self-made Makefile. I suggest to stick with the pom.xml file and create a Maven project that is completely self-sufficient, meaning third-parties can simply run Maven and the output will be a jar file which can be run with OpenJDK 8 or later. I would avoid mixing Debian specific packaging with everything that is required to compile the game and make your upstream project distribution-independent. Fedora, Gentoo, SuSe, etc. will thank you, if they ever wanted to include infinitetux as well. = debian/rules = The debian/rules file must provide certain targets to comply with the Debian Policy. The most simplistic rules file would look like that: #!/usr/bin/make -f %: dh $@ Since you have two build systems dh would probably try to use your Makefile because you don't build-depend on maven-debian-helper. I couldn't verify that yet. So if you want to use the Maven build system then use dh $@ --buildsystem=maven If there is only a pom.xml in the root directory, you can keep the current form because dh will autodetect the correct build system. I would completely drop the current Makefile and ship a desktop file instead, and move all necessary code to debian/rules. Thinking about it right now, you could just use javahelper to build your package. You don't even have to use Maven because the code seems to use only core classes and doesn't depend on external libraries. Just use dh $@ --with javahelper override_dh_auto_build: jh_build --no-javadoc --javacopts="-source 1.8 -target 1.8" infinitetux.jar src Then modify debian/control and build-depend on default-jdk and javahelper. At the moment the game would not compile in a clean chroot environement because you build-depend on openjdk-8-jre but that's only the Java runtime. The Depends line should look like that: Depends: ${misc:Depends}, jarwrapper, default-jre | java8-runtime Note the | sign. That means users will install the default Java runtime environment (which is Java 11 at the moment) by default but if they have openjdk-8-jre installed, the dependency would be satisfied as well and they didn't have to install the default-jre. Minor stuff: Standards-Version is 4.3.0 Section should be games. Build-dependency on gzip is not necessary because gzip is an essential package, it is guaranteed to be installed on every Debian system. debian/compat: debhelper 12 is recommended these days. The manpage infinitetux.7 should be infinitetux.6 because games are in section 6. Ok, that's it for now. If you have any questions, feel free to ask and we try to make the perfect Debian package together. Regards, Markus
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