[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Packaging Galois?



Hello,

Am 08.05.2018 um 21:28 schrieb Gerardo Ballabio:
> Hello Markus and all,
> this took more time than I expected for various reasons, and I'll
> probably keep moving quite slowly (you know, life and all that), but I'm
> not giving up ;-)
> 
> I've read the Mentors FAQ, packaging tutorial and New Maintainer's
> Guide. I will read also Policy and Developer's Reference, but I guess
> now it's time to start doing some actual work.
> 
> As I understand it, I should:
> - check that nobody is already working on the package (done)
> - file an ITP bug
> - start packaging
> 
> Correct?

Please let me know if you are subscribed to the
debian-devel-games@lists.debian.org and I will drop you from CC.

It's completely fine to take your time because I know for myself that
you have to dedicate some time to get used to the way how Debian works. :)

Filing an ITP bug would be a natural choice if you intend to package
galois for Debian. It seems like some bureaucratic act at first but it
usually prevents that several people work on the same thing thus we all
can avoid double work.

I suggest to "just" start packaging after you have filed the ITP bug
report. An efficient way to accomplish your goal is to learn from
existing packages. Just check out similar packages maintained in Debian.
Maybe

https://qa.debian.org/developer.php?login=pkg-games-devel@lists.alioth.debian.org

might give you some hints.

Regards,

Markus

Attachment: signature.asc
Description: OpenPGP digital signature


Reply to: