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Re: Unteralterbach visual novel (was: Re: Introduction)



Bas Wijnen <wijnen@debian.org> writes:

> On Mon, Mar 10, 2014 at 12:42:52PM +0100, Nils Dagsson Moskopp wrote:
>> > please keep debian-devel-games@lists.debian.org in the loop.
>> >
>> > On Tue, Mar 04, 2014 at 08:39:20PM +0100, Mateusz Jończyk wrote:
>> >> 2014-03-03 18:37 GMT+01:00 Nils Dagsson Moskopp <nils@dieweltistgarnichtso.net>:
>> As far as I understand it, in Germany, for a text / recording / drawing
>> to be a criminal matter, it must depict actual abuse – meaning a child
>> has to be abused for the document to be created.
>
> On Mon, Mar 10, 2014 at 04:48:06PM +0100, Iwan Gabovitch wrote:
>> cartoon pornography depicting minors is illegal in Canada, South
>> Africa, South Korea, Sweden, the United Kingdom, and the Philippines.
>
> AFAIK the Netherlands belongs in that list, too.  But I'm by no means an
> expert on it.
>
> However, this has no effect on the discussion: the parts that are
> illegal in those countries can be hidden by the game, so it will be very
> easy to remove them from the source package, and distribute only the
> rest (packaging them in a separate external package might be possible,
> but I would spare the trouble, really).  The images of child abuse are
> entirely optional, and the the game is very well playable without them.

This is only true if textual content of the game is not also forbidden.

>> Off-topic: Does this mean that the stereotypical hentai comics that
>> commonly depict rape, child abuse, dismemberment etc. are not legal to
>> posess in NL as well?
>
> AFAIK (but IANAL) for graphics, only child abuse is forbidden.  Any
> other drawings of criminal acts are not a problem.  I think the idea was
> to make digitally composited movies illegal, where the viewer might
> think that actual abuse happened.  The reason was that then the defense
> of "this movie wasn't real" doesn't lead to the need to investigate if
> that is true.  However, the law is written in a way that even cartoons
> are illegal.

Odd – we had the same issue in Germany, with the same rationale.

>> > - With only one single exception (which may well turn the whole story
>> >   around eventually, but didn't so far), _ALL_ children in the game (all
>> >   of them girls) use every opportunity they get to exclaim how much they
>> >   like sex.
>> 
>> I think this happens only on game paths where the protagonist is a
>> pedophile.
>
> Well, in that case, it's really easy to become one. ;-)  After your
> description, I think my choice at Mohammed's place might have triggered
> it.  But there really wasn't a "good" choice IMO.  Bernd would be a
> killer (and probably die at the hands of the guard as well), be killed
> without doing anything, or allow child abuse to happen.  I tried all
> options, but in all cases the next thing that happened was that he woke
> up from the dream.  I assumed my choice didn't have a lot of effect, so
> I just continued.  I think the last option I tried was to allow the
> abuse, so that must have marked him as a pedophile.

I actually laughed when reading that. Yes, that probably was it. Do
other games you play have a more direct relation between cause and
effect?

> Later, when freeing the twins, I could either leave them locked up, or
> trigger abuse and free them.  I wanted to reject the abuse, but free
> them anyway, but that wasn't an option.

Well, they are locked up by their mother … so they are not abused.

It surprises me how well it seems to work to give the player two bad
choices. I might use that approach in my own games to create despair.

> Anyway, from your description it seems that the other paths are
> significantly less bad in that respect.

If you ever play the game again, choose “kann ich auch etwas strammer
sein” (or similar) when talking to the first woman. This triggers a sex
scene with her, after that scene the protagonist is most certainly not a
pedophile. The villagers will still be obsessed with protecting the
children, though.

>> > - The protagonist starts out as hating the abusers and going after them,
>> >   but gets confused when he finds out the girls are doing it all by
>> >   themselves.  The player gets to decide how to handle this confusion,
>> >   but the option of becoming an abuser is hard (but not impossible) to
>> >   avoid.
>> 
>> Most people I know had it the other way around and it did take them
>> multiple tries to get to the “pedophile” path even when trying.
>
> Interesting.  In that case it is just unpredictable.

We will see how it is handled as soon as we have source code.

>> A player feeling that abuse is inevitable might mirror the dissociative
>> feelings of an actual abuser feeling guilt and regret – it seems to be
>> an illusion, since as far as I have played there is always a way out.
>
> Yes, but sometimes it takes several save and load cycles; it's not
> always obvious which choice leads to abuse.  And as I wrote above, the
> alternative isn't always what I would want either.  But it could be that
> the path I was on was just filled with it, and other paths aren't.

If the player is considered a pedophile, there are opportunities for
abuse at every corner. Similar to other games, where you have a gun.

The only game I know that challenges that is Aquaria. After acquiring
the skill to throw energy balls, most players shoot everything they can
see. This triggers a monologue from the – usually silent – protagonist
about how powerful she feels when killing weaker creatures. Ouch.

-- 
Nils Dagsson Moskopp // erlehmann
<http://dieweltistgarnichtso.net>


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