Re: Scope of Creative Commons ShareAlike licensing for game assets
On Wed, Nov 12, 2014 at 03:10:51AM +0100, Bas Wijnen wrote:
> On Tue, Nov 11, 2014 at 10:53:30AM +0100, email@example.com wrote:
> > SunRider is describing themselves as "a 100% free game which is open
> > source, DRM-free, and free to modify and use for all personal and
> > non-commercial purposes" (http://sunrider-vn.com/main/donate/) so even
> > if their repo says "NC" (https://github.com/vaendryl/Sunrider) I
> > believe they are good-faith'd.
> Eh, no... "For all personal and non-commercial purposes" sounds like
> they really intend to be non-free (in the non-commercial sense). It is
> possible that they didn't apply that restriction, but merely accepted it
> for parts of the artwork. If so, they might be open to dual-licensing.
Took me a couple times to UNread "commercial and non-commercial
purposes", thanks ;)
Nils Dagsson Moskopp <firstname.lastname@example.org> writes:
> in the past, I have asked visual novel authors if they would release
> their games under a free software license, to make them suitable for
> inclusion in Debian. Visual novels can be classified as mixed-media
> interactive fiction, featuring mostly static graphics, text, music.
Btw, anybody interested in packaging Moonlight Walks ?
That's a good example to showcase.