On Fri, 2012-12-14 at 21:39 +0100, Guest One wrote: > In this bug http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=651752 i read: > > "This package contains the data content, e.g. maps, models, textures, sounds, > etc. for Red Eclipse > > This will go in non-free due to missing "sources" (and not due to licensing)." > > Can you tell me which sources? > > (I packaged Red Eclipse for Debian) If you read the DFSG to also require "source" for all media content (and most people in Debian do), it implies that for example images created via GIMP would need to have the original xcf-files available, models created in Blender would need to have the original blend-files, music created by combining samples in audacity would need to have the original samples available, and the corresponding audacity project file, etc. I've guesstimated that for Red Eclipse, it might be possible to get the "source" for maybe 30% of the media content, with considerable effort and time spent. I felt that it would not be a particularly useful exercise, and decided not to do so. Hence why redeclipse-data is non-free. Now it should be noted that some games that are already in Debian would fail this test, so it seems that the strictness of this has increased lately, and is not normally being applied to already-in-Debian games. There's also an impression that the FTP masters might be a bit less strict than the above interpretation, so it's a bit of a grey area, from what I have gathered. It's also a subject which has been discussed to death without (in my opinion) a clear consensus. For Red Eclipse, I've taken the best/worst case scenario (depending on your side) and called it non-free. -- Martin Erik Werner <martinerikwerner@gmail.com>
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