Re: RFS: zdoom
Hi,
----- Ursprüngliche Message -----
> Von: Jon Dowland <jmtd@debian.org>
> An: debian-devel-games@lists.debian.org
> Cc:
> Gesendet: 12:49 Sonntag, 24.Juli 2011
> Betreff: Re: RFS: zdoom
>
> On Fri, Jul 22, 2011 at 08:09:45PM +0100, Johey Shmit wrote:
>> I've put it in contrib because it depends on a non-free library from
>> www.fmod.org which will be downloaded on the fly during the build
> process.
>
> I'm afraid I don't think that this is a suitable solution. The buildds
> do not
> guarantee network access at build time, and packages are not allowed to rely on
> it.
Ah, didn't know that, that's too bad...
> Somebody will need to package fmod (for non-free) separately.
I wanted to but when asking Firelight Technologies for permission to do so
they denied the right to distribute the library seperately from a game:
| Date: Fri, 25 Mar 2011 14:54:36 +1100
| From: Firelight Technologies <sales@fmod.org>
| To: 'Johey Shmit' <joheyshmit@yahoo.com>
| Subject: RE: Debian packaging
| Reply-To: sales@fmod.org
| X-Mailer: Microsoft Office Outlook 12.0
| Content-Type: text/plain; charset="UTF-8"
|
|
| Hi Johey,
| Thanks for writing. We're ok with the basic .so being distributed as part of the game
| but we prefer to have the SDK hosted on our own website to make sure new versions
| get released regularly rather than have other old versions with known issues hosted on
| external sites (and not updated).
|
| Brett Paterson | CEO
| FMOD by Firelight Technologies Pty Ltd
| Interactive Audio Middleware | www.fmod.org
Any idea what can be done about this?
Thanks for any help!
Johey
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