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Re: RFS: 0ad - enet & release



On Thursday 05 May 2011 00:17:16 Philip Taylor wrote:
> On Thu, Apr 7, 2011 at 9:53 AM, Ansgar Burchardt <ansgar@debian.org> wrote:
> > For Ubuntu users, upstream could include the newer enet in their PPA.
> > The packages containing the library itself are co-installable, only the
> > -dev packages for enet 1.2 and 1.3 are not.

> For all Fedora/Mandriva/OpenSUSE versions I think we could upgrade the
> library at
> https://build.opensuse.org/package/show?package=libenet&project=games so
> it'd work for users who install the game from that service. Arch and
> Gentoo already have packages for 1.3 and don't have users on old distro
> versions. I think all other distros that have packages for the game are
> too minor to worry over - they can sort themselves out as necessary.
> 
> So, I suppose this could work - just need to set up ENet 1.3 packages
> for MacPorts and the OpenSUSE Build Service and the Ubuntu PPA, and
> recompile on Windows, and update the game code. (Not an entirely
> trivial amount of work, unfortunately :-( )

Since I'm interested too in having 0ad in debian, you plan to port 0ad code to 
libenet 1.3 before or after release candidate or next alpha (the next 
"stable", or major milestone release) ?

Which release is best to package? An alpha or the subversion/git one?

-- 
ESC:wq


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