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Re: RFS: yofrankie

Hi Campbell,

there are a bunch of question about the source files. Please answer all
questions from Paul below:

Am Sonntag, den 06.06.2010, 16:24 +0800 schrieb Paul Wise:
> On Fri, Jun 4, 2010 at 11:02 PM, Benjamin Drung <bdrung@ubuntu.com> wrote:
> > I am looking for a sponsor for my package "yofrankie".
> More comments:
> It is unfortunate that dak doesn't yet support orig.tar.xz (#556407).
> The .blend format is so very opaque :(
> yeah.wav FTW!
> Several of the textures contain rendered text. This is bad since it
> prevents i18n and l10n, please poke upstream about that. The whole set
> of credits images is one of them!
> textures/level_nut/level_under_constr.png and textures/level_nut/x.png
> appear to have been created with Inkscape but I don't see any source
> code (SVG) for them. Likewise some textures seem to be created by GIMP
> or Photoshop but I don't see any XCF or PSD files. Some of them look
> like source code would be useful too, the grass ones for example.
> textures/temp_river2.jpg and textures/credits.png look like images
> that accidentally got included, please ask upstream to remove them.
> The font says it was created with FontForge, do you know if upstream
> just saved it in TrueType format or if they have SFD available too?
> Also it would be good if they put the full license name/URL in the
> copyright information of the font.
> The upstream COPYING file includes (c) instead of Copyright, =C2=A9 or
> "Copr.". The latter are the proper means for indicating copyright
> information but the former is not, please inform upstream:
> http://en.wikipedia.org/wiki/Copyright_symbol
> Comments in audio/tree_falling.wav, audo/rock_breaking.wav and
> audo/end_level.wav indicate that they came from freesound.org, which
> uses the non-free Creative Commons Sampling Plus 1.0  license. That
> said, weirdly, the metadata in all of them seems the same. Please
> clarify with upstream what the origin and license of all of the audio
> files is and ask them to replace any that are from freesound.org with
> DFSG-free ones from the freedesktop games resources list:
> http://www.freesound.org/legal.php
> http://freedesktop.org/wiki/Games/Resources
> Part of the build process recompresses a bunch of PNG images. Since
> PNG compression is lossless why doesn't upstream just compress them
> once and stick that in SVN? That would save some build time.
> The game does not start with blender from experimental:
> pabs@chianamo:~$ yofrankie-bge
> exec: 2: blenderplayer: not found
> On my intel card the game doesn't use any anti-aliasing so it is a bit
> ugly. In addition the game options page doesn't seem to use alpha
> blending for some of the text so there are big ugly black boxes. Also
> the first level you enter from the intro arena has no texture on the
> land and water. When you fall in the water it makes big black circles
> and similar. Screenshots here:
> http://people.debian.org/~pabs/tmp/yofrankie/
> It would be nice if the launch script would pass parameters to
> blenderplayer so we could run the game in window mode. If that is
> done, then the manual page should reference the blenderplayer manual
> page too.
> I get a lot of these warnings when I mouse over menu items:
> ('\tmouseover: mouse ob name is wrong', 'OBbutterfly_plain')
> Lots and lots of warnings and debug output on the console actually.
> lintian complaints (forward upstream):
> P: yofrankie: no-upstream-changelog
> P: ttf-yofrankie: no-upstream-changelog
> -- 
> bye,
> pabs
> http://wiki.debian.org/PaulWise

Benjamin Drung
Ubuntu Developer (www.ubuntu.com) | Debian Maintainer (www.debian.org)

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