Hi Campbell, there are a bunch of question about the source files. Please answer all questions from Paul below: Am Sonntag, den 06.06.2010, 16:24 +0800 schrieb Paul Wise: > On Fri, Jun 4, 2010 at 11:02 PM, Benjamin Drung <bdrung@ubuntu.com> wrote: > > > I am looking for a sponsor for my package "yofrankie". > > More comments: > > It is unfortunate that dak doesn't yet support orig.tar.xz (#556407). > > The .blend format is so very opaque :( > > yeah.wav FTW! > > Several of the textures contain rendered text. This is bad since it > prevents i18n and l10n, please poke upstream about that. The whole set > of credits images is one of them! > > textures/level_nut/level_under_constr.png and textures/level_nut/x.png > appear to have been created with Inkscape but I don't see any source > code (SVG) for them. Likewise some textures seem to be created by GIMP > or Photoshop but I don't see any XCF or PSD files. Some of them look > like source code would be useful too, the grass ones for example. > > textures/temp_river2.jpg and textures/credits.png look like images > that accidentally got included, please ask upstream to remove them. > > The font says it was created with FontForge, do you know if upstream > just saved it in TrueType format or if they have SFD available too? > Also it would be good if they put the full license name/URL in the > copyright information of the font. > > The upstream COPYING file includes (c) instead of Copyright, =C2=A9 or > "Copr.". The latter are the proper means for indicating copyright > information but the former is not, please inform upstream: > > http://en.wikipedia.org/wiki/Copyright_symbol > > Comments in audio/tree_falling.wav, audo/rock_breaking.wav and > audo/end_level.wav indicate that they came from freesound.org, which > uses the non-free Creative Commons Sampling Plus 1.0 license. That > said, weirdly, the metadata in all of them seems the same. Please > clarify with upstream what the origin and license of all of the audio > files is and ask them to replace any that are from freesound.org with > DFSG-free ones from the freedesktop games resources list: > > http://www.freesound.org/legal.php > http://freedesktop.org/wiki/Games/Resources > > Part of the build process recompresses a bunch of PNG images. Since > PNG compression is lossless why doesn't upstream just compress them > once and stick that in SVN? That would save some build time. > > The game does not start with blender from experimental: > > pabs@chianamo:~$ yofrankie-bge > exec: 2: blenderplayer: not found > > On my intel card the game doesn't use any anti-aliasing so it is a bit > ugly. In addition the game options page doesn't seem to use alpha > blending for some of the text so there are big ugly black boxes. Also > the first level you enter from the intro arena has no texture on the > land and water. When you fall in the water it makes big black circles > and similar. Screenshots here: > > http://people.debian.org/~pabs/tmp/yofrankie/ > > It would be nice if the launch script would pass parameters to > blenderplayer so we could run the game in window mode. If that is > done, then the manual page should reference the blenderplayer manual > page too. > > I get a lot of these warnings when I mouse over menu items: > > ('\tmouseover: mouse ob name is wrong', 'OBbutterfly_plain') > > Lots and lots of warnings and debug output on the console actually. > > lintian complaints (forward upstream): > > P: yofrankie: no-upstream-changelog > P: ttf-yofrankie: no-upstream-changelog > > -- > bye, > pabs > > http://wiki.debian.org/PaulWise -- Benjamin Drung Ubuntu Developer (www.ubuntu.com) | Debian Maintainer (www.debian.org)
Attachment:
signature.asc
Description: This is a digitally signed message part